Every wizard can attempt the Basic spells regardless of school. A wizard's own school of magic grants an affinity for casting its listed spells.

Basic (all wizards)

Reveal Magic Dispel Telekinesis Fool's Gold Leap Hold Portal Strengthen Weakness True Flight Wizard Eye

Chronomancer

Slow Haste Time Jump Rewind Foresight Time Bolt Delay Time Stop

Elementalist

Fireball Ice Tomb Wind Blast Lightning Bolt Wall of Fire Earth Wall Wind Wall Elemental Bolt

Enchanter

Enchant Weapon Enchant Armour Strength Heal Bless Imbue Item Protective Ward Speed

Illusionist

Blindness Invisibility Phantasm Mirror Image Silence Confusion Cloud False Life Clone

Necromancer

Raise Zombie Bone Dart Control Undead Animate Dead Circle of Death Drain Life Ghoul Skin Skeletal Hand

Sigilist

Rune of Protection Explosive Rune Teleport Sigil of Binding Glyph of Warding Mark of Death Rune of Making Sigil of Sealing

Soothsayer

Bravery Scry Second Sight Curse of Fate Luck Premonition Doom Insight

Thaumaturge

Poison Dart Damage Ward Transposition Bind Construct Shield Sanctuary Petrify Blast

Witch

Curse Bind Imp Plague Sacrifice Hex Steal Health Blood Bond Enfeeble